(Updated on Feb 03, 2018)
NOTE: This document has been updated. XML files are no longer in use and instead we have json files for map data.
With Traviso you can use a single ground image instead of using separate tile images for each tile or you can mix the two.
To begin with, you need to set your JSON data file correct. Optional "singleGroundImage"
section should be set for this option.
"singleGroundImage": {
"path": "assets/groundImage.jpg",
"scale": 2
}
When you define a "path"
for your single-ground-image as shown above, then you can use "groundMap"
section just to define which areas are walkable and which are not on your map by using 0
s and 1
s.
"groundMap": [
{ "row": "1 ,1 ,1 ,1" },
{ "row": "1 ,0 ,0 ,1" },
{ "row": "1 ,0 ,0 ,1" },
{ "row": "1 ,1 ,1 ,1" }
]
The image should be loaded before the engine starts or it should be passed to the engine inside the assetsToLoad
property of your configuration object.
var instanceConfig =
{
mapDataPath : "mapData.json", // the path to the json file that defines map data, required
assetsToLoad : ["assets/ground.png", "house.png"], // array of paths to the assets that are desired to be loaded by traviso, no need to use if assets are already loaded to PIXI cache, default null
};
var engine = TRAVISO.getEngineInstance(instanceConfig);
If you are using a single-ground-image but also want individual tile images as well, then just go and define your tiles under "tiles"
section and use their ids in the "groundMap"
. The engine will overlay individual tile images onto your single-ground-image. Just keep in mind that no tile can have the id/key "0"
.
{
"tiles": {
"1": { "movable": false, "path": "waterTile.png" },
"2": { "movable": true, "path": "grassTile.png" }
},
"singleGroundImage": { "path": "assets/groundImage.jpg", "scale": 2 },
"groundMap": [
{ "row": "1 ,1 ,1 ,0" },
{ "row": "1 ,2 ,2 ,0" },
{ "row": "1 ,2 ,2 ,0" },
{ "row": "1 ,1 ,1 ,0" }
]
}
"singleGroundImage"
section only have two attributes at the moment:
-
path:
(String) Either should be loaded before the engine starts or should be passed to the engine inside the ‘assetsToLoad’ property. -
scale:
(Integer) Scale amount to apply to the single-ground-image so that you can use smaller images and scale them up for extra big maps, default 1.
For a detailed explanation of the data file structure you can have a look at the related tutorial here.
That’s all for now. You can check out the demo from here.
Hope you liked it. Let me know your thoughts either in the comments below or through twitter.
Download traviso and start playing around with the examples included.
Check out the documentation here.